Production Calculator & Chart Tutorial
Learn how to use the SimCity Manager Production Calculator and production chart to plan complex production runs and maximize efficiency.
Calculator Basics
The Production Calculator is the most powerful tool for SimCity BuildIt mayors. It automatically calculates all material requirements across every production chain, eliminating manual planning and preventing costly mistakes.
The Three-Column System
- Have: Your current inventory. Enter how many of each item you currently own in storage.
- Want: Your production goals. Enter the quantity of items you need for upgrades, trades, or other purposes.
- In Progress: Items currently being produced in your factories.
Understanding the Need Indicator
When you enter a Want value higher than your Have value, that item is marked with an orange highlight and shows a "Need" value. The Need value = Want - Have - In Progress. It represents exactly how many more units you need to reach your goal.
Step-by-Step Workflow
Step 1: Enter Your Current Inventory
Start by opening your SimCity BuildIt storage and the calculator side-by-side. Go through each item and enter your current quantities in the "Have" column.
Step 2: Define Your Production Goals
Identify what you need. Enter quantities in the "Want" column. The calculator automatically calculates the Need, determines all materials required, cascades requirements through the entire production chain, and shows you exactly what raw materials you need.
Step 3: Review Material Requirements
Scroll through the calculator to see all items with a Need value. These are items you must produce or buy to achieve your goals.
Step 4: Plan Factory Usage
Start with items that have the longest production times. Produce intermediate items before final items. Queue long items in factories you won't need for a while.
Step 5: Track Production Progress
As you start producing items, enter the quantities in the "In Progress" column. This updates the Need value to reflect ongoing production.
Production Time Chart
Use this production chart as a quick reference for planning your factory queues.
Raw Materials (Building Supply Store)
| Item | Time | Materials |
|---|---|---|
| Metal | 1 min | None |
| Wood | 3 min | None |
| Plastic | 9 min | None |
| Seeds | 20 min | None |
| Minerals | 30 min | None |
| Chemicals | 2 hr | None |
Hardware Store Items
| Item | Time | Materials |
|---|---|---|
| Nails | 5 min | 2 Metal |
| Planks | 30 min | 2 Wood |
| Bricks | 20 min | 2 Minerals |
| Cement | 50 min | 2 Minerals + 1 Chemicals |
| Glue | 1 hr | 2 Plastic + 1 Chemicals |
| Paint | 1 hr | 2 Metal + 1 Chemicals |
Farmer's Market Items
| Item | Time | Materials |
|---|---|---|
| Vegetables | 20 min | 2 Seeds |
| Flour Bag | 30 min | 2 Seeds |
| Cream | 1 hr 15 min | 1 Animal Feed |
| Corn | 1 hr | 1 Minerals + 2 Seeds |
| Cheese | 1 hr 45 min | 1 Animal Feed |
| Beef | 2 hr 30 min | 1 Animal Feed |
Furniture Store & Fashion Store Items
| Item | Time | Materials |
|---|---|---|
| Chair | 20 min | 2 Wood + 1 Nails + 1 Hammer |
| Table | 30 min | 1 Nails + 2 Planks |
| Couch | 2 hr 30 min | 3 Textiles + 2 Glue + 1 Drill |
| Cap | 1 hr | 2 Textiles + 1 Measuring Tape |
| Shoes | 1 hr 15 min | 2 Textiles + 2 Plastic + 1 Glue |
Overnight Production Planning
One of the biggest efficiency gains comes from planning what your factories produce while you sleep. With 7-8 hours of unattended production time, you can wake up to a full inventory of high-value items.
Best Items for Overnight Production
- Chemicals (2 hours) — Always in demand, always running low
- Textiles (3 hours) — Essential for Cactus Canyon items and fashion goods
- Glue and Paint (1 hour each) — Needed by many complex items
- Cement (50 minutes) — Quick enough to cycle multiple times
- Regional items (3-5 hours) — Frosty Fjords and Sunny Isles items fit perfectly
Common Mistakes to Avoid
- Not updating inventory after collecting items from factories
- Starting production without checking material availability
- Leaving factory slots empty overnight
- Producing too many short-duration items during sleep hours
- Ignoring intermediate items in the production chain
For a complete breakdown of every production chain, see the Production Chains & Chart Guide. New to the game? Start with the Beginner's Guide.